In this state they can be cut to drop nano-repair paste, which recharges Raiden's health. If any strike Raiden directly they will explode, otherwise they will stick in the ground and explode after a short delay. Cruise missiles: RAY fires a series of cruise missiles from its back with aim and radius lines much like the stomp attack.Charge: RAY rears back and then runs the length of the arena with its head lowered, dealing damage if any part of its body touches Raiden.This attack can be parried, or Raiden can avoid it entirely by moving closer to RAY. HF Blade: RAY unfolds its massive HF Blade and swings it from side to side in front of it.A red line indicates where it is aimed and a circle on the ground shows the damage radius for a short distance outside this radius Raiden will be stunned briefly. Foot stomp: RAY raises the foot nearest to Raiden and tracks him with it for a short time before stomping hard on the ground.Doing damage during this vulnerable phase can result in a Blade Mode prompt, which allows Raiden to destroy the armour at the top of RAY's head. RAY rears back and then snaps at Raiden with its jaws, before delivering a final lunge that buries its head in the ground and briefly leaves it open to attack while it pulls itself out. Bite: Raiden must be in front of RAY for this attack to trigger.In this battle it has the following attacks: After several attacks, RAY will jump high into the air, to either the middle of the arena or the ends. The first battle takes place in a long rectangular arena with parked cars and palm trees, which are quickly destroyed by RAY's attacks. It has a surprisingly large number of attacks, with Raiden's distance from it the main factor in determining what it will do. RAY is the first boss in the game, and is thus relatively easy. When control returns, the player is faced with Metal Gear RAY. Raiden uses his Ninja Run to close the distance with RAY. Metal Gear Solid 4: Guns of the Patriots Reviewġ3 June 2008 First RAY fight (ranked battle #1) These waves are extremely hard since the strong enemies in them must be defeated without the usual ability to cut them into pieces once their armour is compromised.Īt any time, the player can exit this battle by cutting the wire mesh section of the barricade and proceeding through it, which will trigger a cutscene. Wave two: Standard cyborgs with rocket launchers, 2 Fenrirs with Railguns. Wave one: 3 standard Cyborgs, 1 Gekko with TOW missiles. On Very Hard difficulty, however, these enemies are replaced: These enemies are easily defeated using regular attacks, and drop repair items when killed. Assault rifle enemies will use a laser sight to show when they are about to attack their bullets can be deflected using the Ninja Run (hold R1 / RB + left analogue stick). Time for the stage is only counted during ranked battles, with the player free to explore the rest of the time, but being damaged or killing an enemy outside ranked battles will still lose the chapter bonuses for not damage and no kills.Įarly on, Raiden fights standard Cyborgs with machetes and grenades, and then a second wave some of whom have assault rifles neither battle is ranked. The right analogue stick controls the blade freely, but it is also possible to do horizontal cuts with / X and vertical cuts withĪt this point, Blade Mode has infinite FC (Fuel Cells, the power source for Blade Mode in the game proper), but will only slow down time with a parry or uppercut (light attack, pause, light attack).Ĭombat in Metal Gear Rising: Revengeance is divided into unranked gameplay and ranked battles a results screen appears at the end of a ranked battle. Blade Mode allows for precision cuts and in later stages also increases damage. Enemy attacks can be blocked by pressing / X and the analogue stick towards the attacking enemy, and parried (dealing an automatic counter-hit and setting them up for a Blade Mode kill) by timing this so the block is performed just before the enemy's attack would hit.īy holding the L1 / LT button, Raiden enters Blade Mode. Combinations are possible by pressing one repeatedly or alternating between one and the other. Light attacks are triggered with / X and heavy attacks with / Y. Once the player assumes control of Raiden, they are introduced to the basics of swordplay.
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